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In remaking Like a Dragon: Ishin, the devs wanted to make

In remaking Like a Dragon: Ishin, the devs wanted to make

RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

Like a Dragon Ishin PS5 - Majima / Okita Soji Boss Fight (4K 60FPS)

Like a Dragon: Ishin! Review (Xbox Series X)

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like A Dragon: Ishin! Review - A Step Back In Time - Game Informer

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How Unreal Engine helped Ryu Ga Gotoku Studio reinvent Like a Dragon: Ishin! for modern consoles

Like a Dragon: Ishin! Video Introduces Riki Takeuchi as Takeda Kanryusai

Like a Dragon Ishin all It's a Long Story answers